Being the Summoner, her aeons' stats rise alongside hers. Yuna's grid contains many healing White Magic spells, such as Cure spells, Regen and Esuna, and buffing spells like Reflect and Shell. Yuna has low Strength and Defense but has the highest Magic and strong Evasion and Agility. In the International, PAL and HD Remaster versions, it also includes Extract Speed. He has party support abilities like Cheer and Flee. Tidus learns Special abilities and White Magic that affect the turn order of his allies and enemies, such as Haste, Slow, and Delay Buster. He is adept at killing lightly-armored enemies, but flying enemies often have too much Evasion for him to hit, and most of his weapons cannot pierce through armored enemies. Tidus's grid has a balance of Strength and Accuracy as well as decent Evasion and Agility. Tidus near the beginning of his section of the grid. These marks are visible no matter which character is selected. Activating a node highlights the corresponding path in the character's grid color. Each node is connected by up to seven paths in cardinal and intercardinal directions. A selected character's path is highlighted in their grid color. The Sphere Grid is roughly divided into seven sections, one for each party member. Ultimately, every node on the Sphere Grid may be accessed by every character. The character-specific sections are separated by locked nodes, which become empty nodes once opened, allowing free movement. The character-specific sections merge at certain points, allowing a character to take another's path. Moving across previously connected paths allows the character to move four nodes for every S.LV they have.Įach character's starting location on the grid indicates their strengths and weaknesses based on the variety of nodes in their section, though the player can choose to take the character down a different path using Key Spheres. Regardless of activation, when the player passes a node, a colored band connects their current node to the node they left to mark their path on the grid. The player does not need to activate a node to pass by it. When moving about the Sphere Grid, the character may move one node forward for each S.LV they have. The amount of AP needed to generate Sphere Levels increases progressively until the character has acquired 101 S.LV, after which an additional Sphere Level will always require 22,000 AP. When enough AP is earned, the character gains a Sphere Level ("S.Lv"). Tidus with two Sphere Levels in Final Fantasy X HD Remaster. If the player defeats the enemy using an aeon, then Yuna will be treated as having taken a turn even if she only summoned. Additionally, characters do not gain AP if their weapon has the No AP auto-ability. Characters who are switched out during their first turn, KO'd, or petrified at the end of the battle will not gain AP. To unlock either trophy/achievement, the player must have every node, including empty nodes, active with either a stat boost or an ability.Īt the end of each battle every party member that took at least one full turn earns AP.
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